Salvatore Ferragamo Museum multi-touch applications
I developed the WPF add-ons to EDiT multi-touch platform for Salvatore Ferragamo Museum.
Read MoreTeaching experiences
My teaching activities regard multimedia production and design, sound design and the field of new interactive technologies applied to Cultural Heritage Courses [2010] Faculty of Architecture, University of Florence: Invited Professor of Multimedia Design [2009] Faculty of Engineering, University of Florence: Lecturer for Multimedia Production [2006 - today] Master in Multimedia Content Design, University of Florence: Invited Professor of Sound Design http://www.mmm.unifi.it/interviste/intervista-con-nicola-torpei [2008] Pegaso Network / Regione Toscana: Invited Professor of Sound...
Read MoreMulti-user interactive table for neurocognitive and neuromotor rehabilitation
Multi-user interactive table for neurocognitive and neuromotor rehabilitation This project concerns the design and development of a multi-touch system that provides innovative tools for neurocognitive and neuromotor rehabilitation for senile diseases. This project comes to life thanks to the collaboration between MICC, the Faculty of Psychology (University of Florence) and Montedomini A.S.P., a public agency for self sufficient and disabled elders that offers welfare and health care services. The idea behind this project is to apply high-tech interactive devices to standard medical...
Read MoreShawbak multi-touch tabletop
A technology transfer project realized for the international exhibition From Petra to Shawbak: archeology of a frontier. A multi-touch tabletop was realized for this exhibition that presents the results of the latest international archeology investigations and of the research conducted by the archaeological mission of the University of Florence in these past twenty years in Jordan at the sites of Petra and Shawbak, one of the most important historical areas in the world. Developed by Nicola Torpei, Nicola Martorana, Riccardo Canalicchio (interaction design, hardware and software...
Read MoreTANGerINE cities
harmonize urban sounds of the future through collaborative manipulation of sound objects inspired by cities of the present Presented at Frontiers of Interaction V (Rome, June 2009). TANGerINE cities let users choose and elaborate sounds characterizing today’s cities. TANGerINE cube collects sound fragments of the present and reassemble them in order to create a harmonic sounds for the future. TANGerINE cities is a mean of collective sound creation: a glimpse into the sound world of the future cities. TANGerINE cities imagines a future where technological development will have...
Read MoreInteractive Floor for Pitti Immagine
An interactive floor realized for Studio Quagli during Pitti Immagine Uomo (Winter / 2009). Camera based body tracking and digital contents developed in Open Frameworks. ...
Read MoreInteractive Bookshop
A multi-touch tableTop for natural access to digital contents of Palazzo Medici Riccardi’s physical bookshop During the last year we have worked on different solutions for developing new natural interaction frameworks that exploit a minimal set of natural object-related operations (eg zoom-in for 2D images, zoom and rotate for 3D objects, open and turn page for books, unroll for foulards and so on). The Interactive Bookshop was recently prototyped and installed in the bookshop of Palazzo Medici Riccardi in Florence to display artistic objects as digital replicas.
Read MoreMulti-touch wall
Multi-touch wall developed at Media Integration and Communication Center, University of Florence, Italy A large vertical retro-projection with camera based sensing of multiple hands.
Read MoreMont’Alfonso Interactive Environment
The Mont’Alfonso Fortress was built at the end of the 16th century and after being abandoned for decades it was recently submitted to a complete restoration. A multimedia environment, made of large projections, was developed in one of the buildings inside the fortress. Users can interact with natural body gestures: the multimedia contents of two tables are driven by user’s hands, while projections on walls and floor are activated by motion detection. All the sensing is made using near-IR cameras. The natural interactive environment installed at the Mont’Alfonso Fortress is...
Read MoreTANGerINE project
TANGerINE acronyms stands for TANGible Interactive Natural Environment This project is an ongoing research on TUIs (tangible user interfaces) combining previous experiences with natural vision-based gestural interaction on augmented surfaces and tabletops with the introduction of smart wireless objects and sensor fusion techniques. Unlike passive recognized objects, common in mixed and augmented reality approaches, smart objects provide continuous data about their status through the embedded wireless sensors, while an external computer vision module tracks their position and orientation in...
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